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Macro lethal league candyman corpse juggle macro
Macro lethal league candyman corpse juggle macro









macro lethal league candyman corpse juggle macro

However, smashing has the downside of being predictable and causing the player to lose ball control. The Smash move has two hitboxes one is an overhead hitbox and one is in front of the character.ĭue to the generous size of the smash hitboxes and how easy the command input is, smashing the ball will allow players to re-catch the ball easily and may help them survive the other player's attack. Smashing the ball results in a 2x speed multiplier before speed decay. At the end of hitlag (in other words, after the pause after smashing the ball) the ball will travel in the smash angle. Each character has a smash angle, which is often shown by the direction their animation is pointing. Smash is the easiest input in the game, which is done by pressing Left or Right + Swing. Note that when you want to travel downwards (such as, travel with your down-bunt) you should let go of jump and fast-fall if possible. You will have to let go of jump briefly to use your second or third jump, but you can apply the same principle to the re-jumps to get the best air-time possible. By holding Jump from the moment you leave the ground, to the moment that you want to travel downwards (fast-fall would be good then), you achieve the maximum airtime, which means you can combo the ball longer and out-last your opponent from the air. It is also very good for corpse juggling.įull jump is the most natural jump in the game, by extension of the floating mechanic. Short-hop isn't *that* useful for combo-ing the ball, however there are situations where you can use it to quickly swing-bait your opponent, or jump for a low straight or cover.

macro lethal league candyman corpse juggle macro macro lethal league candyman corpse juggle macro

This means that a short-hop exists where you can press Jump and let go extremely quickly, and you will have the lowest possible jump height. The longer that you press Jump while you are in the middle of your jumping animation, the higher your jump will be. One of the best ways to utilize fast-fall is to do it before you down bunt, meaning that you will reach the ground faster than the ball and have plenty of time to jump-bunt again, to keep juggling the ball or the corpse. Fast-falling is a movement optimization that is the most useful for high level players, but it's never too early to get into the habit of doing it. You have to let go of Jump before you can fast-fall. This way, you can stay in the air and send the ball in a direction, then re-catch the ball before you fall.īy pressing Down after the apex of your jump, you can fast-fall, which means that you will fall down faster. This may seem trivial, but properly using float is important for ball control skills. You can stay in the air much longer by holding down the Jump button.











Macro lethal league candyman corpse juggle macro